

- Civilization beyond earth background mod#
- Civilization beyond earth background upgrade#
- Civilization beyond earth background mods#

Playing through the game will provide a lot of insight as to what the event could be, but we don’t outright say what happened. We want them to discover the backstory by playing through the game and using their imagination. The Great Mistake is a mysterious event that is partly interpretive to the player. There has to be a stick to go with this carrot, and we’re aware that there was a ‘Great Mistake’ that spurred these voyages on – so what was the mistake? In a Q&A over on the 2K blog, the developers explain that Civilization: Beyond Earth takes place after the typical Civ game – some societies have flourished while others have floundered, but either way it’s time to focus on space and move on from Earth. Playing against Egypt? Sucks to be you, I’m building the pyramids first! The new Civilization will be taking us into the future, and into space – so how does lore figure into things?

(RT) Improved Virtues is a nice rebalance, though I use my own janky homebrew.Īdaptive Greenhouse - building with a food boost on Canyons.I love stealing World Wonders in Civilization. (RT) Improved Units spices up affinity units some. Marvel Yields - doesn't work on the big multi-tile marvels, since unfortunately they aren't coded for it. Station Flavor Text - adds flavor text that's already in game files. Rising Tide of Aliens - Alien strength scales some over time, based on game speed. Rising Tide of Miasma - Alien Nests spread Miasma, and it's a bit more dangerous. Great for huge maps with all sponsors, to save space. New Horizons: Loadouts (RT) - Interesting start loadout options.Īquatic Polystralia - they start on Ocean.
Civilization beyond earth background mod#
I recommend not using a Dome buff mod with it, since Purity gets +1 Food, +1 Energy from them as a perk.Īwesome Pods and Ruins - better bonuses, more rare excavation site spawning, and Progenitor Ruins only show up after a certain time.Ĭhungsu Colors Mod - red / blue instead of looking like Brasilia. Hills No Longer Suck - Hills have base 2 Production, Mines have -1 Production on them in compensation.īalance of Trade - balances trade routes better with more need for investment, less crazy high yields.īuilding - Thermal Heater - helps Snow and Tundra tiles.Īwesome Wonders - makes Wonders more interesting.Īwesome Affinities - better Affinity perks.
Civilization beyond earth background mods#
Important mods I didn't make: I use a ton of mods. Alternatively, Domed Life is a mod not made by me that gives bonus culture based on where the Dome is built.
Civilization beyond earth background upgrade#
Your mileage may vary.ĭome upgrade changes the Biospheres perk from +1 Energy to +1 Food. There's other options for mods buffing specialists, and I'd recommend buffing them over the base game somehow.Ĭity Combat Rebalance practically removes melee unit damage from attacking cities and nerfs city bombardment and healing if you want AI and Aliens to fare better in war. Specialization - Virtues Buff Specialists makes different virtue kickers boost the yields of different specialists, letting you specialize in on specialists. Outside of that I'm biased to using some of my own mods.ĭistinction - Affinity Buildings Overhaul if you'd like your choice of primary or hybrid affinity to be more impactful, with exclusive sets of buildings and capstone wonders designed to give them unique strengths and playstyles. Visually Distinctive Terrains - Fungal Biome is my favorite look for that biome. I also have to stress Biomes Redux - it's a huge improvement to Lush and Arid biome aesthetics. Personally the virtues are too bland for me. You might also like Echoes of Earth, a different flavor of rework mod where energy management is tighter. The Codex mod is great, and you only mix it with other mods at your own risk with all the changes and potential compatibility issues.
